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“Elden Ring”: The Future of Open-World RPGs

When “Elden Ring” was announced, the gaming community was abuzz with excitement, knowing that FromSoftware, the creators of “Dark Souls,” would be bringing their signature difficulty and cryptic lore to an expansive open-world RPG. Upon release, “Elden Ring” delivered a revolutionary take on open-world game design, blending the traditional challenge of FromSoftware’s titles with a vast, interconnected world. In this blog, we’ll dive into how “Elden Ring” has redefined open-world RPGs, how it compares to other titans in the genre like “The Witcher 3” and “Breath of the Wild”, and what it means for the future of RPG design.


Elden Ring
“Elden Ring”: The Future of Open-World RPGs

“Elden Ring”: The Future of Open-World RPGs


The Open-World Formula, FromSoftware Style


One of the standout elements of “Elden Ring” is its departure from the more linear structure of previous FromSoftware titles. Where games like “Dark Souls” focused on interconnected zones, “Elden Ring” embraces a truly open-world approach, giving players the freedom to explore the game’s vast regions at their own pace.



Freedom Without Handholding


What makes “Elden Ring” unique is its reluctance to hold the player’s hand. There’s no minimap filled with icons or quest markers directing you toward your next objective. Instead, the game trusts players to navigate its intricate world, rewarding curiosity with secret dungeons, hidden bosses, and valuable loot. The lack of excessive guidance makes every discovery feel meaningful, harking back to the feeling of exploration in older RPGs.


This approach contrasts sharply with games like “The Witcher 3”, where side quests and points of interest are clearly marked on the map, guiding the player from one activity to the next. “Elden Ring” takes a more minimalist approach, leaving the player to figure out where to go and what to do through environmental cues and cryptic NPC dialogue.



Verticality and Seamless Exploration


The inclusion of vertical exploration through the use of the player’s mount, Torrent, is another game-changing feature. Players can scale cliffs, leap across chasms, and travel between areas seamlessly, adding a new dimension to exploration that many open-world games lack. This sense of freedom and verticality invites players to engage with the world on multiple levels, offering a depth rarely seen in RPGs.


In comparison, “Breath of the Wild” also features a focus on vertical exploration, with Link able to climb nearly any surface and glide across vast distances. However, “Elden Ring” adds FromSoftware’s signature twist by incorporating hidden bosses and lore into these vertical spaces, rewarding players for going off the beaten path.



FromSoftware’s Signature Challenge in an Open World


Another key element that sets “Elden Ring” apart is how it integrates FromSoftware’s notoriously challenging combat into the open-world format. Despite the freedom of exploration, the game doesn’t compromise on the punishing difficulty and precise combat mechanics the developer is known for.



Adaptive Combat and Player Choice


In games like “Dark Souls” or “Sekiro”, the player’s progress is often gated by their ability to defeat certain bosses or overcome particular obstacles. “Elden Ring” changes this by offering players the freedom to explore different areas and face different bosses at their own pace. If a particular area proves too difficult, players can retreat, level up, and return later with better equipment and a deeper understanding of the game’s mechanics.


This freedom makes the game more accessible without sacrificing the challenge. It’s a balance that FromSoftware nails, allowing for a less linear progression while still maintaining the intense difficulty that fans of the genre crave. In contrast, games like “The Witcher 3” rely on quest levels to guide players, while “Elden Ring” lets players choose their path based on personal readiness and exploration.



Boss Encounters and World Design


Boss encounters remain at the heart of “Elden Ring”, but now they’re integrated into the world in a way that feels more organic. Players might stumble upon a massive dragon in the middle of an open field or find themselves in the midst of a mini-boss fight while exploring a remote dungeon. These encounters are not scripted but occur naturally as players navigate the world.


This approach contrasts with “The Witcher 3,” where major boss fights are often tied to specific quests. In “Elden Ring,” the world itself is a boss arena, where danger lurks around every corner, keeping players constantly engaged and on their toes.



Lore and Storytelling: Cryptic but Rich


FromSoftware’s storytelling approach is known for being cryptic, often told through environmental design, item descriptions, and NPC interactions rather than traditional cutscenes. “Elden Ring” continues this tradition, immersing players in a world that feels ancient, mysterious, and lived-in, with lore created in collaboration with George R.R. Martin.



Environmental Storytelling at Its Finest


While other open-world RPGs like “The Witcher 3” or “Breath of the Wild” feature rich lore, “Elden Ring” excels in environmental storytelling. Every location in the game is meticulously crafted, with each ruin, castle, and dungeon telling a story of its own. There are no long expository cutscenes explaining the world; instead, players piece together the lore through exploration and careful observation.


This is a key distinction from “The Witcher 3,” where much of the story is conveyed through dialogue and cutscenes. “Elden Ring” requires players to be more active participants in uncovering the narrative, making it feel more rewarding when pieces of the puzzle finally come together.



Comparing “Elden Ring” to Other Open-World RPGs


While “Elden Ring” is often compared to open-world titans like “The Witcher 3” and “Breath of the Wild,” it carves out its own niche by blending traditional FromSoftware elements with open-world exploration. Let’s explore how it compares to these giants.



“The Witcher 3: Wild Hunt”


“The Witcher 3” is known for its deep narrative and character-driven storytelling. Its open-world design is more quest-focused, with side quests and main quests clearly guiding players through the world. In contrast, “Elden Ring” is less about narrative depth and more about environmental exploration and player-driven discovery. While both games excel in their world-building, “The Witcher 3” leans heavily on dialogue and storytelling, whereas “Elden Ring” lets the world tell the story.



“Breath of the Wild”


Many players have drawn comparisons between “Elden Ring” and “Breath of the Wild,” particularly in their emphasis on exploration. “Breath of the Wild” offers a similarly vast, open world with minimal hand-holding, encouraging players to explore at their own pace. However, where “Breath of the Wild” is more focused on solving environmental puzzles and interacting with physics-based systems, “Elden Ring” prioritizes combat, boss encounters, and lore-heavy exploration. Both games offer freedom, but “Elden Ring” adds a layer of challenge that is synonymous with FromSoftware.



The Impact of “Elden Ring” on the Future of RPG Design


“Elden Ring” is not only a masterpiece in its own right but also a game that will undoubtedly influence the design of future open-world RPGs. Its minimalist approach to guidance, focus on environmental storytelling, and challenging yet fair combat system set a new standard for the genre.


Future RPGs may adopt “Elden Ring’s” philosophy of trusting players to explore without excessive hand-holding. Developers may also look to FromSoftware’s success in blending difficult combat with open-world freedom as a way to create more dynamic, immersive experiences.


Conclusion:


“Elden Ring” has redefined what it means to be an open-world RPG by blending FromSoftware’s signature difficulty and cryptic storytelling with a vast, interconnected world. It stands apart from other giants of the genre like “The Witcher 3” and “Breath of the Wild” by offering a more challenging, exploration-driven experience. As game developers look to the future, “Elden Ring” will likely serve as a blueprint for crafting open worlds that reward curiosity, skill, and perseverance.


At GeniusCrate, we specialize in creating immersive, expansive worlds with intricate character models and hyper-realistic environments using the latest tools like Blender, Substance Painter, and Unreal Engine. Whether it’s crafting breathtaking landscapes or designing challenging boss encounters, we bring your game world to life with cutting-edge technology. Let’s create your next masterpiece! You can check out the brilliant modeling by our talented developers here: Genius Crate  Hyper-Realistic Modelling, and here Hyper-Realistic 3D game Models.

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