Project

Gallery
Our Work. Your Next Game.
Explore our game art, development, environments, characters, and production work — from first concept to final game-ready assets.
Game Projects
Games We Helped Ship
Full projects where Geniuscrate contributed art, development, or both.
Featured Projects

Indian Army
PC / VR Multiplayer · Environment • Game Art • Development
A multiplayer strategy game designed for Indian Army tank crew training through realistic battlefield simulation, strategic decision-making, teamwork and real-time combat scenarios—especially where live-field military training is difficult or not feasible.

MPL
Mobile & Massively Multiplayer Games · Characters · Environments · Game Development
Underworld Gang Wars (UGW) is a multiplayer battle royale game developed by Mayhem Studios, featuring Indian-inspired environments, weapons, characters, and intense faction-based combat set on the fictional island of Dhan Tara.

Tokyo Olympics
PC Simulation · Gamification · AI Training · Autonomous Vehicles
AI-powered virtual training and gamified simulation for autonomous vehicles, supporting realistic bus operation training and AI decision-making. The technology was demonstrated for an autonomous bus at the Tokyo 2019 Olympic Village.

Vertechs
Simulation · XR · Gamification · AI Training · Autonomous Vehicles
AI-powered warehouse simulation designed to train and validate autonomous systems in realistic environments. It enables autonomous navigation, task planning, obstacle avoidance, object handling, and real-time decision-making—helping autonomous vehicles and robots operate safely and efficiently in complex warehouse environments.

Vivy
Unreal Engine 4 · Lighting · Materials · Real-Time Rendering · Video Production
For the latest production from acclaimed WIT STUDIO and writer Tappei Nagatsuki, we leveraged Unreal Engine 4 for real-time rendering, lighting, and material creation. This enabled a more efficient 3D production workflow, helping achieve detailed environments, realistic lighting, and high-quality visual output.

Rage of Kaala
PC · Console · Mythology · Action-Adventure · End-to-End Game Production
Rage of Kaala is an action-adventure RPG set in the mythical kingdom of Vajrabhoomi, where the crown prince Kaala battles a powerful demon lord and his army. The game combines Indian-inspired mythology, immersive 3D environments, characters, combat, and cinematic storytelling across a rich fantasy world. Geniuscrate contributed to the 3D game art and asset production.
By Discipline
Characters
3D Character Modeling & Texturing
Heroes, NPCs and creatures sculpted, retopologized and textured to engine spec — stylized or realistic.
Characters

Hero Characters

Kaala — Textured Turnaround

Kaala — High-Poly Sculpt
Realistic Characters

MetaHuman Hero — Full Body Turnaround

MetaHuman Hero — Concept to 3D Sheet

MetaHuman Hero — Facial Likeness

MetaHuman Hero — Skin & Detail Pass

Female Lead — Costume Blockout

Female Lead — Concept to 3D Sheet

Female Lead — Facial Likeness

Female Lead — Skin & Hand Detail
Realistic Animal Characters

Armored War Horse — Final Render

Bulldog — Sculpt & Textured Turnaround

Giant Tortoise — In-Shot Render

Rhino — Textured Render

Rhino — High-Poly Sculpt
Stylized Characters

Witch — Final Render

Witch — Textured Turnaround

Witch — High-Poly Sculpt

Witch — Sculpt Poses

Optic Lingua — Final Render

Optic Lingua — Look Dev

Optic Lingua — High-Poly Sculpt

Idol Character — Concept to 3D

Sage — Textured Turnaround

Sage — High-Poly Sculpt

Elephant Sage — Final Render

Elephant Sage — High-Poly Sculpt

Tortoise Monk — Final Render

Tortoise Monk — Turnaround

Tortoise Monk — High-Poly Sculpt

Vanara — High-Poly Sculpt

Bull Brute — High-Poly Sculpt

Stylized Horse — Final Render

Stylized Horse — High-Poly Sculpt
Creatures

Varma — Concept Art

Varma — High-Poly Sculpt

Varma — Textured Turnaround

Baka — Concept Art

Baka — High-Poly Sculpt

Baka — Textured Turnaround

Daka — Concept Art

Daka — High-Poly Sculpt

Daka — Textured Turnaround

Insectoid Warrior — Textured Turnaround

Insectoid Warrior — High-Poly Sculpt

Beetle Warship — Textured Render

Beetle Warship — High-Poly Sculpt

Beetle Warship — Concept to Sculpt Sheet
Weapons & Props
3D Weapons & Props
High-volume hard-surface and prop production for studios that need throughput.
Environment Objects

Sky Cruiser — Textured Render

Sky Cruiser — Hull Detail

Sky Cruiser — Engine Block Detail

Signal Spire — Textured Turnaround

Signal Spire — Detail Pass

Arctic Radar Station — Clean & Snow Variant

Arctic Radar Station — Detail Breakdown

Floating Fuel Station — Textured Set

Floating Fuel Station — High-Poly Set
Melee Weapons

Demon Sword — Textured Turnaround

Demon Sword — High-Poly Sculpt

Rune Axe — Textured Turnaround

Rune Axe — High-Poly Sculpt

Frost Axe — Textured Turnaround

Frost Axe — High-Poly Sculpt

Skull Hatchet — Textured Turnaround

Skull Hatchet — High-Poly Sculpt

Beast Banner Shield — Textured Turnaround

Beast Banner Shield — High-Poly Sculpt
Sci-Fi Weapons

Plasma Cannon — Textured Turnaround

Heavy Minigun — High-Poly Sculpt

Mech Walker — Concept & Sculpt Sheet

Mech Walker — Hard-Surface Turnaround
Guns

AK-47 — Textured Render

AK-47 — Bayonet Detail

AK-47 — Folding Stock Render

AK-47 — High-Poly Model

84mm Carl Gustaf — Textured Render

84mm Carl Gustaf — Optics View

84mm Carl Gustaf — High-Poly Model

ATGM Milan/Konkurs — Textured Render

ATGM Milan/Konkurs — Tripod Setup

ATGM Milan/Konkurs — High-Poly Model

Baktar Shikan — Textured Render

Baktar Shikan — Side Profile

Baktar Shikan — High-Poly Model

TOW ATGM — Textured Render

TOW ATGM — Deployed Setup

TOW ATGM — High-Poly Model
Vehicles
3D Vehicle Game Assets
Drivable and background vehicles built with clean topology, LODs and PBR materials.
Cars

Police Interceptor — Textured Render

Police Interceptor — High-Poly Sculpt

Maruti Gypsy — Textured Render

Maruti Gypsy — Rear Three-Quarter

Maruti Gypsy — High-Poly Sculpt

Rescue Fire Truck — Textured Render

Rescue Fire Truck — Front & Rear Views

Fire Truck — High-Poly Sculpt

Fire Truck — Sculpt Turnaround
Sci-Fi Vehicles

Hover Mini — High-Poly Sculpt

Hover Mini — Textured Render

Hover Beetle — High-Poly Sculpt

Hover Beetle — Textured Render

Wasteland Raider — Textured Render

Wasteland Raider — High-Poly Sculpt
Military Vehicles

M113 APC — Textured Render

M113 APC — Rear Three-Quarter

M113 APC — Top-Down Render

M113 APC — High-Poly Model

Al-Zarrar MBT — Textured Render

Al-Zarrar MBT — High-Poly Model

Towed Howitzer — Textured Render

Towed Howitzer — Side Profile

Towed Howitzer — High-Poly Model
Aircraft

Schweizer 300 — Side Profile Render

Schweizer 300 — Three-Quarter Views

Mi-8 Transport Helicopter — Textured Render

Mi-8 — Camo Turnaround

Hawker Hunter Jet — Side Profiles

Hawker Hunter Jet — Top & Hero Views

Sikorsky Skycrane — Three-Quarter Render

Sikorsky Skycrane — Side Profile
2D Game Art
2D Game Art & Concept Design
Visual development that sets the direction before production starts.
Character Art

Hero Warrior
Concept Art · Character Design

Temple Brute
Concept Art · Character Design

Twin-Mace Giant
Concept Art · Character Design

Horned Warlord
Concept Art · Character Design
Environment Concept

Beachside Suite
Environment Concept · Hidden Object

Modern Villa Lounge
Environment Concept · Interior

Quarantine Ward
Environment Concept · Sci-Fi Interior

Country Kitchen
Environment Concept · Interior

Hotel Room
Environment Concept · Interior

Temple UI Frames
Game UI · Icons

Mobile Command Van
Environment Concept · Hidden Object

Reactor Chamber
Environment Concept · Sci-Fi Interior

Morgue Lab
Environment Concept · Interior

Swamp Patrol Wreck
Environment Concept · Exterior

Treehouse Apartment
Environment Concept · Interior

Private Jet Cabin
Environment Concept · Interior

Alchemist Workshop
Environment Concept · Stylized Interior

Shipwreck Cabin
Environment Concept · Stylized Interior

Enchanted Forest Glade
Environment Concept · Casual Illustration

Cloud Spirits Valley
Environment Concept · Casual Illustration

Blacksmith Forge
Environment Concept · Interior

Stylized Level Backdrops
Environment Concept · Side-Scroller
2D Isometric

Ruined Shrine & Rune Totem
2D Isometric · Environment Assets

Alchemy Bot & Camp Ruins
2D Isometric · Props

Blacksmith Hut & Sprout Guide
2D Isometric · Buildings
End-to-End Projects
Entire Pipelines, Not Just Assets
Geniuscrate can support an entire production pipeline — from first concept through shipped gameplay.
Project
Battle Royale Project
Project
