Stylized sci-fi game environment

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Our Work. Your Next Game.

Explore our game art, development, environments, characters, and production work — from first concept to final game-ready assets.

01

Game Projects

Games We Helped Ship

Full projects where Geniuscrate contributed art, development, or both.

Featured Projects

Indian Army

Indian Army

PC / VR Multiplayer · Environment • Game Art • Development

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A multiplayer strategy game designed for Indian Army tank crew training through realistic battlefield simulation, strategic decision-making, teamwork and real-time combat scenarios—especially where live-field military training is difficult or not feasible.

MPL

MPL

Mobile & Massively Multiplayer Games · Characters · Environments · Game Development

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Underworld Gang Wars (UGW) is a multiplayer battle royale game developed by Mayhem Studios, featuring Indian-inspired environments, weapons, characters, and intense faction-based combat set on the fictional island of Dhan Tara.

Tokyo Olympics

Tokyo Olympics

PC Simulation · Gamification · AI Training · Autonomous Vehicles

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AI-powered virtual training and gamified simulation for autonomous vehicles, supporting realistic bus operation training and AI decision-making. The technology was demonstrated for an autonomous bus at the Tokyo 2019 Olympic Village.

Vertechs

Vertechs

Simulation · XR · Gamification · AI Training · Autonomous Vehicles

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AI-powered warehouse simulation designed to train and validate autonomous systems in realistic environments. It enables autonomous navigation, task planning, obstacle avoidance, object handling, and real-time decision-making—helping autonomous vehicles and robots operate safely and efficiently in complex warehouse environments.

Vivy

Vivy

Unreal Engine 4 · Lighting · Materials · Real-Time Rendering · Video Production

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For the latest production from acclaimed WIT STUDIO and writer Tappei Nagatsuki, we leveraged Unreal Engine 4 for real-time rendering, lighting, and material creation. This enabled a more efficient 3D production workflow, helping achieve detailed environments, realistic lighting, and high-quality visual output.

Rage of Kaala

Rage of Kaala

PC · Console · Mythology · Action-Adventure · End-to-End Game Production

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Rage of Kaala is an action-adventure RPG set in the mythical kingdom of Vajrabhoomi, where the crown prince Kaala battles a powerful demon lord and his army. The game combines Indian-inspired mythology, immersive 3D environments, characters, combat, and cinematic storytelling across a rich fantasy world. Geniuscrate contributed to the 3D game art and asset production.

By Discipline

02

Characters

3D Character Modeling & Texturing

Heroes, NPCs and creatures sculpted, retopologized and textured to engine spec — stylized or realistic.

Characters

Hero Characters

Hero Characters

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Kaala — Textured Turnaround

Kaala — Textured Turnaround

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Kaala — High-Poly Sculpt

Kaala — High-Poly Sculpt

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Realistic Characters

MetaHuman Hero — Full Body Turnaround

MetaHuman Hero — Full Body Turnaround

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MetaHuman Hero — Concept to 3D Sheet

MetaHuman Hero — Concept to 3D Sheet

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MetaHuman Hero — Facial Likeness

MetaHuman Hero — Facial Likeness

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MetaHuman Hero — Skin & Detail Pass

MetaHuman Hero — Skin & Detail Pass

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Female Lead — Costume Blockout

Female Lead — Costume Blockout

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Female Lead — Concept to 3D Sheet

Female Lead — Concept to 3D Sheet

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Female Lead — Facial Likeness

Female Lead — Facial Likeness

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Female Lead — Skin & Hand Detail

Female Lead — Skin & Hand Detail

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Realistic Animal Characters

Armored War Horse — Final Render

Armored War Horse — Final Render

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Bulldog — Sculpt & Textured Turnaround

Bulldog — Sculpt & Textured Turnaround

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Giant Tortoise — In-Shot Render

Giant Tortoise — In-Shot Render

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Rhino — Textured Render

Rhino — Textured Render

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Rhino — High-Poly Sculpt

Rhino — High-Poly Sculpt

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Stylized Characters

Witch — Final Render

Witch — Final Render

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Witch — Textured Turnaround

Witch — Textured Turnaround

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Witch — High-Poly Sculpt

Witch — High-Poly Sculpt

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Witch — Sculpt Poses

Witch — Sculpt Poses

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Optic Lingua — Final Render

Optic Lingua — Final Render

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Optic Lingua — Look Dev

Optic Lingua — Look Dev

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Optic Lingua — High-Poly Sculpt

Optic Lingua — High-Poly Sculpt

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Idol Character — Concept to 3D

Idol Character — Concept to 3D

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Sage — Textured Turnaround

Sage — Textured Turnaround

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Sage — High-Poly Sculpt

Sage — High-Poly Sculpt

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Elephant Sage — Final Render

Elephant Sage — Final Render

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Elephant Sage — High-Poly Sculpt

Elephant Sage — High-Poly Sculpt

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Tortoise Monk — Final Render

Tortoise Monk — Final Render

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Tortoise Monk — Turnaround

Tortoise Monk — Turnaround

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Tortoise Monk — High-Poly Sculpt

Tortoise Monk — High-Poly Sculpt

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Vanara — High-Poly Sculpt

Vanara — High-Poly Sculpt

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Bull Brute — High-Poly Sculpt

Bull Brute — High-Poly Sculpt

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Stylized Horse — Final Render

Stylized Horse — Final Render

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Stylized Horse — High-Poly Sculpt

Stylized Horse — High-Poly Sculpt

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Creatures

Varma — Concept Art

Varma — Concept Art

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Varma — High-Poly Sculpt

Varma — High-Poly Sculpt

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Varma — Textured Turnaround

Varma — Textured Turnaround

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Baka — Concept Art

Baka — Concept Art

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Baka — High-Poly Sculpt

Baka — High-Poly Sculpt

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Baka — Textured Turnaround

Baka — Textured Turnaround

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Daka — Concept Art

Daka — Concept Art

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Daka — High-Poly Sculpt

Daka — High-Poly Sculpt

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Daka — Textured Turnaround

Daka — Textured Turnaround

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Insectoid Warrior — Textured Turnaround

Insectoid Warrior — Textured Turnaround

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Insectoid Warrior — High-Poly Sculpt

Insectoid Warrior — High-Poly Sculpt

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Beetle Warship — Textured Render

Beetle Warship — Textured Render

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Beetle Warship — High-Poly Sculpt

Beetle Warship — High-Poly Sculpt

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Beetle Warship — Concept to Sculpt Sheet

Beetle Warship — Concept to Sculpt Sheet

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03

Weapons & Props

3D Weapons & Props

High-volume hard-surface and prop production for studios that need throughput.

Environment Objects

Sky Cruiser — Textured Render

Sky Cruiser — Textured Render

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Sky Cruiser — Hull Detail

Sky Cruiser — Hull Detail

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Sky Cruiser — Engine Block Detail

Sky Cruiser — Engine Block Detail

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Signal Spire — Textured Turnaround

Signal Spire — Textured Turnaround

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Signal Spire — Detail Pass

Signal Spire — Detail Pass

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Arctic Radar Station — Clean & Snow Variant

Arctic Radar Station — Clean & Snow Variant

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Arctic Radar Station — Detail Breakdown

Arctic Radar Station — Detail Breakdown

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Floating Fuel Station — Textured Set

Floating Fuel Station — Textured Set

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Floating Fuel Station — High-Poly Set

Floating Fuel Station — High-Poly Set

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Melee Weapons

Demon Sword — Textured Turnaround

Demon Sword — Textured Turnaround

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Demon Sword — High-Poly Sculpt

Demon Sword — High-Poly Sculpt

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Rune Axe — Textured Turnaround

Rune Axe — Textured Turnaround

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Rune Axe — High-Poly Sculpt

Rune Axe — High-Poly Sculpt

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Frost Axe — Textured Turnaround

Frost Axe — Textured Turnaround

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Frost Axe — High-Poly Sculpt

Frost Axe — High-Poly Sculpt

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Skull Hatchet — Textured Turnaround

Skull Hatchet — Textured Turnaround

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Skull Hatchet — High-Poly Sculpt

Skull Hatchet — High-Poly Sculpt

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Beast Banner Shield — Textured Turnaround

Beast Banner Shield — Textured Turnaround

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Beast Banner Shield — High-Poly Sculpt

Beast Banner Shield — High-Poly Sculpt

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Sci-Fi Weapons

Plasma Cannon — Textured Turnaround

Plasma Cannon — Textured Turnaround

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Heavy Minigun — High-Poly Sculpt

Heavy Minigun — High-Poly Sculpt

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Mech Walker — Concept & Sculpt Sheet

Mech Walker — Concept & Sculpt Sheet

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Mech Walker — Hard-Surface Turnaround

Mech Walker — Hard-Surface Turnaround

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Guns

AK-47 — Textured Render

AK-47 — Textured Render

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AK-47 — Bayonet Detail

AK-47 — Bayonet Detail

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AK-47 — Folding Stock Render

AK-47 — Folding Stock Render

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AK-47 — High-Poly Model

AK-47 — High-Poly Model

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84mm Carl Gustaf — Textured Render

84mm Carl Gustaf — Textured Render

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84mm Carl Gustaf — Optics View

84mm Carl Gustaf — Optics View

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84mm Carl Gustaf — High-Poly Model

84mm Carl Gustaf — High-Poly Model

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ATGM Milan/Konkurs — Textured Render

ATGM Milan/Konkurs — Textured Render

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ATGM Milan/Konkurs — Tripod Setup

ATGM Milan/Konkurs — Tripod Setup

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ATGM Milan/Konkurs — High-Poly Model

ATGM Milan/Konkurs — High-Poly Model

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Baktar Shikan — Textured Render

Baktar Shikan — Textured Render

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Baktar Shikan — Side Profile

Baktar Shikan — Side Profile

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Baktar Shikan — High-Poly Model

Baktar Shikan — High-Poly Model

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TOW ATGM — Textured Render

TOW ATGM — Textured Render

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TOW ATGM — Deployed Setup

TOW ATGM — Deployed Setup

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TOW ATGM — High-Poly Model

TOW ATGM — High-Poly Model

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04

Vehicles

3D Vehicle Game Assets

Drivable and background vehicles built with clean topology, LODs and PBR materials.

Cars

Police Interceptor — Textured Render

Police Interceptor — Textured Render

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Police Interceptor — High-Poly Sculpt

Police Interceptor — High-Poly Sculpt

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Maruti Gypsy — Textured Render

Maruti Gypsy — Textured Render

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Maruti Gypsy — Rear Three-Quarter

Maruti Gypsy — Rear Three-Quarter

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Maruti Gypsy — High-Poly Sculpt

Maruti Gypsy — High-Poly Sculpt

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Rescue Fire Truck — Textured Render

Rescue Fire Truck — Textured Render

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Rescue Fire Truck — Front & Rear Views

Rescue Fire Truck — Front & Rear Views

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Fire Truck — High-Poly Sculpt

Fire Truck — High-Poly Sculpt

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Fire Truck — Sculpt Turnaround

Fire Truck — Sculpt Turnaround

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Sci-Fi Vehicles

Hover Mini — High-Poly Sculpt

Hover Mini — High-Poly Sculpt

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Hover Mini — Textured Render

Hover Mini — Textured Render

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Hover Beetle — High-Poly Sculpt

Hover Beetle — High-Poly Sculpt

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Hover Beetle — Textured Render

Hover Beetle — Textured Render

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Wasteland Raider — Textured Render

Wasteland Raider — Textured Render

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Wasteland Raider — High-Poly Sculpt

Wasteland Raider — High-Poly Sculpt

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Military Vehicles

M113 APC — Textured Render

M113 APC — Textured Render

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M113 APC — Rear Three-Quarter

M113 APC — Rear Three-Quarter

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M113 APC — Top-Down Render

M113 APC — Top-Down Render

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M113 APC — High-Poly Model

M113 APC — High-Poly Model

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Al-Zarrar MBT — Textured Render

Al-Zarrar MBT — Textured Render

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Al-Zarrar MBT — High-Poly Model

Al-Zarrar MBT — High-Poly Model

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Towed Howitzer — Textured Render

Towed Howitzer — Textured Render

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Towed Howitzer — Side Profile

Towed Howitzer — Side Profile

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Towed Howitzer — High-Poly Model

Towed Howitzer — High-Poly Model

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Aircraft

Schweizer 300 — Side Profile Render

Schweizer 300 — Side Profile Render

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Schweizer 300 — Three-Quarter Views

Schweizer 300 — Three-Quarter Views

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Mi-8 Transport Helicopter — Textured Render

Mi-8 Transport Helicopter — Textured Render

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Mi-8 — Camo Turnaround

Mi-8 — Camo Turnaround

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Hawker Hunter Jet — Side Profiles

Hawker Hunter Jet — Side Profiles

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Hawker Hunter Jet — Top & Hero Views

Hawker Hunter Jet — Top & Hero Views

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Sikorsky Skycrane — Three-Quarter Render

Sikorsky Skycrane — Three-Quarter Render

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Sikorsky Skycrane — Side Profile

Sikorsky Skycrane — Side Profile

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05

2D Game Art

2D Game Art & Concept Design

Visual development that sets the direction before production starts.

Character Art

Hero Warrior

Hero Warrior

Concept Art · Character Design

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Temple Brute

Temple Brute

Concept Art · Character Design

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Twin-Mace Giant

Twin-Mace Giant

Concept Art · Character Design

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Horned Warlord

Horned Warlord

Concept Art · Character Design

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Environment Concept

Beachside Suite

Beachside Suite

Environment Concept · Hidden Object

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Modern Villa Lounge

Modern Villa Lounge

Environment Concept · Interior

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Quarantine Ward

Quarantine Ward

Environment Concept · Sci-Fi Interior

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Country Kitchen

Country Kitchen

Environment Concept · Interior

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Hotel Room

Hotel Room

Environment Concept · Interior

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Temple UI Frames

Temple UI Frames

Game UI · Icons

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Mobile Command Van

Mobile Command Van

Environment Concept · Hidden Object

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Reactor Chamber

Reactor Chamber

Environment Concept · Sci-Fi Interior

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Morgue Lab

Morgue Lab

Environment Concept · Interior

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Swamp Patrol Wreck

Swamp Patrol Wreck

Environment Concept · Exterior

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Treehouse Apartment

Treehouse Apartment

Environment Concept · Interior

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Private Jet Cabin

Private Jet Cabin

Environment Concept · Interior

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Alchemist Workshop

Alchemist Workshop

Environment Concept · Stylized Interior

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Shipwreck Cabin

Shipwreck Cabin

Environment Concept · Stylized Interior

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Enchanted Forest Glade

Enchanted Forest Glade

Environment Concept · Casual Illustration

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Cloud Spirits Valley

Cloud Spirits Valley

Environment Concept · Casual Illustration

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Blacksmith Forge

Blacksmith Forge

Environment Concept · Interior

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Stylized Level Backdrops

Stylized Level Backdrops

Environment Concept · Side-Scroller

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2D Isometric

Ruined Shrine & Rune Totem

Ruined Shrine & Rune Totem

2D Isometric · Environment Assets

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Alchemy Bot & Camp Ruins

Alchemy Bot & Camp Ruins

2D Isometric · Props

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Blacksmith Hut & Sprout Guide

Blacksmith Hut & Sprout Guide

2D Isometric · Buildings

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06

End-to-End Projects

Entire Pipelines, Not Just Assets

Geniuscrate can support an entire production pipeline — from first concept through shipped gameplay.

Project

Rage of Kaala

ConceptCharacterEnvironmentAssetsDevelopmentGameplay

Project

Battle Royale Project

Concept3D ArtCharactersWeaponsEnvironmentGame

Project

Simulation / Interactive Project

Concept3D EnvironmentDevelopmentInteractive Experience

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